Latest Release Notes (0.9.110)

Information on development progress, road maps, etc. Next patch progress.
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Ludovic
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Latest Release Notes (0.9.110)

Post by Ludovic » Sun Jan 01, 2017 6:35 pm

Tribal Chiefs
  • Tribal Chiefs now begin with full visibility of all provinces with a tribal camp.
  • New Clan Trait: Master Cooks. +10% Food for controller.
  • New Clan Trait: Keepers of the Vault. +10% Gold for controller.
  • New Clan Trait: Quarrelsome. -5 relation penalty towards other clans for controller. Tribal Destiny: End Feuds removes this penalty.
  • New Clan Trait: Respected. +5 relation bonus towards other clans for controller.
Bug Fixes
  • Added OpenGL fallback for Windows to fix an issue with the game crashing on Windows XP / DX9 systems.
  • Fixed a number of battle resolution crashes
  • Gaining control of a Clan now grants visibility of all provinces where they have a presence. Combined with the initial visibility change, this fixes a number of crash issues related to Clans.

hooster1
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Re: Latest Release Notes (0.9.95)

Post by hooster1 » Thu Aug 24, 2017 1:20 pm

Ah, that's what the battle magic line of spells do.

Perhaps a note in the spell description would make this a little more intuitive, or when you hover over the amount of mana in the battle window, show how the total is achieved.

Base mana 20
Minor Battle spell +10
Lesser Battle spell +15
Medium Battle spell +20
Other spells +40 (there will be other spells, right?)
------------------------------
105
Wild magic -50%
----------------------------
available magic 53

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Ludovic
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Re: Latest Release Notes (0.9.95)

Post by Ludovic » Mon Oct 23, 2017 8:56 pm

The battle magic spellcraft aren't spells as such, it's more of an arcane tech tree. The bonus from traits is shown on the Ruler tab under Quests & Victory Conditions. That's probably not an optimal location, and the entire calculation really needs to be shown somewhere. Another source for battle magic that will be added is Mastery, where high levels should give either a straightforward battle mana bonus or one reserved for spells of the specific mastery, although that might overcomplicate things. Perhaps the same effect could be accomplished through something like "one free spell of level X or less per battle".

As for the relevant UI, I am consider merging the Magic and Quest/Victory Conditions into a "Faction/Wizard/Empire" window (with relevant tabs) to have a better home for information that sits somewhere between Magic and Ruler/Empire.


Last bumped by Ludovic on Mon Oct 23, 2017 8:56 pm.

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