Patch Notes: Next

Information on development progress, road maps, etc. Next patch progress.
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Patch Notes: Next

Post by Ludovic » Mon Oct 23, 2017 4:25 pm


Last Updated: Jan 12th, 2018
  • Plundering a province will now apply an effect to the province, preventing subsequent plunder for 4 turns and increasing city unrest by 10 for the duration.
  • Plundering a province will now anger factions with affected sites.
  • Plundering a province is no longer prevented by a fortress if it has been under siege for at least 1 turn.
  • Plundering a province will now damage any affected resource sites by 5.
  • Reduced the cost of the Weaponsmith camp upgrade. It is now required to recruit Tier 3 units.
  • Reduced the cost of the Tanner camp upgrade. It is now required to recruit Tier 2+ Heavy units.
  • Reduced the cost of the Fletcher camp upgrade. It is now required to recruit Tier 2+ Archer units.
  • Noble tribal units are not affected by upgrade requirements.
  • The Unrest modifier from Tribal Authority is now implemented (applies only to sites with same culture as the Tribal Chief).
  • The Camp window now displays accumulated progress towards population change (expected food production affecting next turn in tool tip), and turns since last migration.
  • Camp population can now change. Most of the food production is now used internally to determine the rate of population growth/decline. High population numbers will reduce food production per pop. Recent migration boosts food production, while remaining for 10 turns+ in the same place reduces it (at an increasing rate over time). If food is low, mount gain will cease, and if food is low for too long, available mounts will butchered for food. A high food surplus will increase the rate at which new mounts are gained. Faction stockpiles will be used to supply food to avoid population decline if available.
  • Camps can no longer settle in a hex adjacent to a previous location.
  • Clans will no longer accept marriage proposals if relations are too low.
  • Clan relations for Tribal Chiefs now include additional information on sources of positive/negative relations.
  • New unit option: Hardened Recruits. Available when recruiting units from cities with Martial 1+, Crime 1+ and at least one pop with the Rabble or Refugee trait. +250 gold to recruit, +1 courage, +1 melee skill.
  • Tribal Chiefs can now subjugate a Clan by conquering their last camp.
  • Improved consistency of camp names in various parts of the UI.
  • Fixed an issue with loading equipment related data from < 0.9.105 versions. Unfortunately the fix will mess up loading these in a 0.9.105 save game. The effects are not too problematic, so no special code has been to fix save games form this particular version.
  • Fixed Low-Life Recruits increasing unit cost by 500 gold instead of the intended reduction.
  • Fixed redundant stockpile notifications appearing for tribal chiefs.
  • Fixed an issue with the tribal military window not correctly navigating between camps.
  • Fixed an issue with camp conquest.
  • Fixed crash bug related to selection of a random unit type.

Last bumped by Ludovic on Mon Oct 23, 2017 4:25 pm.


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