Patch Notes: Next

Information on development progress, road maps, etc. Next patch progress.
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Ludovic
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Patch Notes: Next

Post by Ludovic » Thu Feb 23, 2017 8:30 pm

0.9.103
  • A filter option has been to the Followers window, making it easier to find character with a specific type/culture/religion/race/etc.
  • The Followers window can now be used to browse all known characters in the world. As this is still experimental and requires additional UI improvements, it is "hidden" and enabled by holding SHIFT while clicking the Followers window. No characters will be shown until a filter is applied, to avoid a suspected issue with too many characters in the list.
  • A search window has been added. It can be opened with CTRL+F or via a button next to the minimap. It will search through sites and provinces and display results as a list, which be navigated with keyboard (up/down arrows, enter) or clicked with the mouse.
  • Messages now usually have a "Go To" button which will focus/select the relevant province, character, site, hex, etc.
  • The Outliner now has a scroll bar which is activated if it becomes too large, to avoid overlap with the notification area.
  • Messages/notifications are now shown as lines of text with a smaller icon. There is also a scroll bar which is activated when many messages need to be shown and the available area is not large enough.
  • Save game file format had some repeated info moved out of object records and into the header. This will yield slighty faster save/load times and reduce file size.
  • Military Window filter settings are now included in save games.
  • Additional unit names added to reduce chance of duplicates and add more cultural flavor.
  • Improved the Resource Site: Mine production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Hunters' Lodge production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation. Also, Sanctuary modifiers higher than 1 now prevent construction.
  • Improved the Resource Site: Farms production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Logging Camp production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Vineyard production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation. Previously only (Grassy) Hills were valid for constructing these. Arid Hills is now also valid (but has lower production). Grassland and Plains are valid locations if there are least 2 adjacent hexes with (any kind of) Mountain or Hill terrain.
  • Improved the Resource Site: Quarry production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Hiring workers, mercenaries and followers will now trigger a UI update, fixing various issue of elements not updating immediately.
  • New option when recruiting units: Low-Life Recruits. -500 gold cost, -1 discipline, -2 courage. Not available for Professional and Elite type units.
  • Units with "-men" postfixes now have a race/gender relevant ending. Spearmen could be Speardwarves, Swordsmen could be Swordorcs, Axemen could be Axegnolls, Macemen could be Macewomen (for human amazons), Crossbowmen could be Crossbowtrolls, etc. The chance of generating units with these endings is lower for non-human races (ie Axers will be preferred over Axe-somethings, Phalanx over Spear-something, etc.)
  • Sites under construction no longer project territorial control.
  • The message shown when resources are auto-purchased to pay upkeep now includes the amount of gold spent.
  • Fixed research projects being listed and startable even when already started.
  • Fixed the Trainer assignment in the military recruitment window not working correctly when multiple units are recruited.
  • Fixed a bug which allowed the player to circumvent non-selectable status on characters by double-clicking the icon, when the select button is non-interactable.


Last bumped by Ludovic on Thu Feb 23, 2017 8:30 pm.

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