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- Posts: 125
- Joined: Sun Feb 28, 2016 7:23 pm
- Change notifications from icons to a list (preferably with filters and '!' icons for must-address events)
- Add a toggleable active/inactive army list.
- Improve side bar text to avoid overly generic descriptions.
- Add road construction mechanics.'
- Minor realm AI needs improvements to warfare, diplomacy and general activity.
- Implement effects of all movement abilities.
- Enable the use of the "Binding" mastery to gain control of units.
- Add enchantment "slots" to units (skin, mind, soul, armor, etc.) to handle enchantment stacking in an intuitive way. Possibly similar for other spell target types.
- Improve world spell casting UI to make "multi-casting" less annoying.
- World spells which deal damage should give a player feedback with information level depending on scouting/visibility.
- Implement Patrol mechanics.
- Merge pops and workers.
- Merge city, fortress and camp mechanics.
- More Wizard race (Demon, Angel, Undead and Faerie) specific mechanics
- Basic attrition mechanics.
- Further improvements to character AI and mechanics
- Enable player warlords: Horde and Feudal archetypes
- Special equipment for military units (potions, bombs, etc.)
- Dedicated Party UI and expanded mechanics (leaders, traits, history, etc.)
- Option for detailed tooltips
- Research, Resource and Quest system interaction.
- Improve food<->city growth interaction.
- Expanded army mechanics (traits, history, reputation, etc.)
- Add war machine units and improve siege mechanics'
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