- Add a toggleable active/inactive army list.
- Add road construction mechanics.
- Enable the use of the "Binding" mastery to gain control of units.
- Add enchantment "slots" to units (skin, mind, soul, armor, etc.) to handle enchantment stacking in an intuitive way. Possibly similar for other spell target types.
- Improve world spell casting UI to make "multi-casting" less annoying.
- World spells which deal damage should give a player feedback with information level depending on scouting/visibility.
- Implement Patrol mechanics.
- Merge pops and workers.
- More Wizard race (Demon, Angel, Undead and Faerie) specific mechanics
- Basic attrition mechanics.
- Enable player warlords: Horde and Feudal archetypes
- Special equipment for military units (potions, bombs, etc.)
- Research, Resource and Quest system interaction.
- Improve food<->city growth interaction.
- Expanded army mechanics (traits, history, reputation, etc.)
- Add war machine units and improve siege mechanics
- Dedicated Party UI and expanded mechanics (leaders, traits, history, etc.)
- Merge city, fortress and camp mechanics.