Latest Release Notes (0.9.103)

Information on development progress, road maps, etc. Next patch progress.
Post Reply
User avatar
Ludovic
Site Admin
Posts: 100
Joined: Sun Feb 28, 2016 7:23 pm

Latest Release Notes (0.9.103)

Post by Ludovic » Sun Jan 01, 2017 6:35 pm

  • Lesser Blight (World Spell, Pestilence 2) effects implemented. Blight (1) is applied permanently to the hex. It can target any non-Ocean hex not already affected by a Hex Condition. Hexes with a Wizard Tower, Temple or City are also invalid targets. Cooldown is 8 turns. Secondary Mastery is Necromancy.
  • A "Player Armies" button has been added to the bottom part of UI. It toggles display of all player armies, color-coded to indicate their movement status: Red for no movement left, Blue for some movement left, Green for all movement left (ie not moved yet this turn).
  • A filter option has been added to the Followers window, making it easier to find character with a specific type/culture/religion/race/etc.
  • The Followers window can now be used to browse all known characters in the world. As this is still experimental and requires additional UI improvements, it is "hidden" and enabled by holding SHIFT while clicking the Followers window. No characters will be shown until a filter is applied, to avoid a suspected issue with too many characters in the list.
  • A search window has been added. It can be opened with CTRL+F or via a button next to the minimap. It will search through sites and provinces and display results as a list, which be navigated with keyboard (up/down arrows, enter) or clicked with the mouse.
  • Messages now usually have a "Go To" button which will focus/select the relevant province, character, site, hex, etc.
  • The Outliner now has a scroll bar which is activated if it becomes too large, to avoid overlap with the notification area.
  • Messages/notifications are now shown as lines of text with a smaller icon. There is also a scroll bar which is activated when many messages need to be shown and the available area is not large enough.
  • Save game file format had some repeated info moved out of object records and into the header. This will yield slighty faster save/load times and reduce file size.
  • Military Window filter settings are now included in save games.
  • Additional unit names added to reduce chance of duplicates and add more cultural flavor.
  • Improved the Resource Site: Mine production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Hunters' Lodge production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation. Also, Sanctuary modifiers higher than 1 now prevent construction.
  • Improved the Resource Site: Farms production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Logging Camp production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Improved the Resource Site: Vineyard production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation. Previously only (Grassy) Hills were valid for constructing these. Arid Hills is now also valid (but has lower production). Grassland and Plains are valid locations if there are least 2 adjacent hexes with (any kind of) Mountain or Hill terrain.
  • Improved the Resource Site: Quarry production mechanics. Terrain types, hex conditions and specials now have a bigger impact. See documentation.
  • Hiring workers, mercenaries and followers will now trigger a UI update, fixing various issue of elements not updating immediately.
  • New option when recruiting units: Low-Life Recruits. -500 gold cost, -1 discipline, -2 courage. Not available for Professional and Elite type units.
  • Units with "-men" postfixes now have a race/gender relevant ending. Spearmen could be Speardwarves, Swordsmen could be Swordorcs, Axemen could be Axegnolls, Macemen could be Macewomen (for human amazons), Crossbowmen could be Crossbowtrolls, etc. The chance of generating units with these endings is lower for non-human races (ie Axers will be preferred over Axe-somethings, Phalanx over Spear-something, etc.)
  • Sites under construction no longer project territorial control.
  • Non-player characters now explicitly display their controlling faction.
  • The message shown when resources are auto-purchased to pay upkeep now includes the amount of gold spent.
  • The AI now has improved awareness of negative spells cast on controlled sites and these will affect hate/diplomacy.
  • Fixed research projects being listed and startable even when already started.
  • Fixed Dungeon Expeditions silently failing to start. The Dungeon Window will show any problems in the info window, and any blocked expeditions will generate a notification on advancing the turn. Blocked AI expeditions will be fixed by the AI and not stuck in perpetuity.
  • Fixed the Trainer assignment in the military recruitment window not working correctly when multiple units are recruited.
  • Fixed a bug which allowed the player to circumvent non-selectable status on characters by double-clicking the icon, when the select button is non-interactable.
  • Fixed a bug where various site leader characters in the world were not assigned to the correct faction during world generation. This is fixed retroactively when loading old save games.
  • Fixed a bug where player armies would animate weirdly when encountering new factions.
  • Fixed a bug where the outliner settings were not loaded correctly.
  • Updated to latest version of Unity (2017.2 from 2017.1).

hooster1
Posts: 67
Joined: Mon Aug 21, 2017 1:46 pm

Re: Latest Release Notes (0.9.95)

Post by hooster1 » Thu Aug 24, 2017 1:20 pm

Ah, that's what the battle magic line of spells do.

Perhaps a note in the spell description would make this a little more intuitive, or when you hover over the amount of mana in the battle window, show how the total is achieved.

Base mana 20
Minor Battle spell +10
Lesser Battle spell +15
Medium Battle spell +20
Other spells +40 (there will be other spells, right?)
------------------------------
105
Wild magic -50%
----------------------------
available magic 53

User avatar
Ludovic
Site Admin
Posts: 100
Joined: Sun Feb 28, 2016 7:23 pm

Re: Latest Release Notes (0.9.95)

Post by Ludovic » Mon Oct 23, 2017 8:56 pm

The battle magic spellcraft aren't spells as such, it's more of an arcane tech tree. The bonus from traits is shown on the Ruler tab under Quests & Victory Conditions. That's probably not an optimal location, and the entire calculation really needs to be shown somewhere. Another source for battle magic that will be added is Mastery, where high levels should give either a straightforward battle mana bonus or one reserved for spells of the specific mastery, although that might overcomplicate things. Perhaps the same effect could be accomplished through something like "one free spell of level X or less per battle".

As for the relevant UI, I am consider merging the Magic and Quest/Victory Conditions into a "Faction/Wizard/Empire" window (with relevant tabs) to have a better home for information that sits somewhere between Magic and Ruler/Empire.


Last bumped by Ludovic on Mon Oct 23, 2017 8:56 pm.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest