When in the middle of a random event created by a Mysterious site, you can move the window over and select "inspect" on your army.
(My idea was to cheat and add a scout to the army before resolving the event)
I could not adjust the army (good I suppose) but I could also not close the army inspection window.
Once event was resolved, I was able to get control of the window again.
*Suggestion: When moving to a hex with a mysterious site, do not trigger the event immediately, have an option , (like combat or bind node) to select to investigate the site. Perhaps you need to move army 1 through the area, but do not want to investigate the that army, and would rather wait until you could get army #2 there that has more support to better deal with the event?
Contribute bug reports and play test feedback. Known Bugs & Issues.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests