Documentation: Cultures

Learn about the game mechanics and modding functionality.
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Ludovic
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Documentation: Cultures

Post by Ludovic » Sun Aug 14, 2016 5:35 pm

Main Race: The primary race of this culture. Several cultures can share the same primary race.

Minor Races*: Some cultures have multiple races co-existing in the same culture, under various patterns. The minor races may have slightly different traditions and values, but are essentially part of the same culture.

Philosophical Orientation: Can be one of War, Conquest, Peace, Knowledge, Equilibrium, Survival.

Social Structure: Can be one of Autocracy, Tribal, Theocracy, Simple Feudal, Feudal, Aristocracy, Oligarchy, Merchant Republic, Magocracy.

Traits:: Can be any number of:
Alchemy,
Allied Race (specific special race),
Animal Affinity (specific beast),
Astronomy,
Bushido,
Beast Tamers,
Berserkers,
Bladesingers,
Chaotic,
Chariots,
Chivalry,
Decadent,
Demonology,
Diplomacy,
Druidic,
Drunkards,
Elemental Affinity,
Elemental Affinity: Air,
Elemental Affinity: Earth,
Elemental Affinity: Fire,
Elemental Affinity: Water,
Elemental Affinity: Frost,
Epicurean,
Exiled,
Exotic Weapon (specific weapon),
Ferocious,
Geomancy,
Golems,
Greedy,
Hardy Foragers,
Industrious,
Lawful,
Lucky,
Lycanthropy,
Madness,
Magic (specific type),
Martial Honor,
Master Artisans,
Master Builders,
Master Farmers,
Master Hunters,
Master Riders,
Master Seafarers,
Master Smiths,
Master Traders,
Matriarchy,
Mechanical Aptitude,
Mount (specific type),
Music,
Mysticism,
Necromancy,
Ninjutsu,
Nomadic,
Poison Use,
Pact With Nature,
Piracy,
Runic Magic,
Shamanism,
Shapeshifters,
Slavery,
Special Rulers (specific type),
Stealthy,
Subterranean,
Wanderlust,
Weapon Preference (specific weapon),
Weapon Mastery(specific weapon)

* Examples: A dwarven culture, where enclaves of gnomes are found in the larger cities and in certain geographical regions; a metropolitan merchant republic mostly populated by humans, but with elves and ogres found in sizable numbers and considered equal citizens; a hobgoblin hegemony where goblins and bugbears are used as slaves and enforcers, respectively.

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