Place a subfolder below /Mods/ in the user data folder.
An example of where this could be found:
C:\Users\<myusername>\AppData\LocalLow\Valravn Games\Wizards and Warlords\Mods\
The Mods dialog in the game menu should indicate this location to you.
Placing various files and folders in this folder will determine the behavior of the mod.
You can place a toc.txt file. The first line in this file will be read as the name of the mod. Otherwise the folder name will be used.
If you create a UnitIcon folder, it will be scanned for png files with names matching those from the following list:
They should be rectangular and ideally power of 2 in size (32, 64, 128, etc.). They will be scaled to the relevant size by the game, but be aware that using extremely large textures may cause memory issues.
Any found will be used to replace the default unit icon. So if you add archer.png and earth.png, those two files will replace the default ones when the mod is loaded, and all other icons will remain as normal.
If you create a MapGfx folder, it will be scanned for png files with names matching those from the following list (note that image size should match the size listed or they will be scaled incorrectly):
Additional graphics and various constants used in game mechanics will be exposed in future updates, and UI improvements will be made for managing/creating mods. "Locked" image sizes are also planned to addressed in future updates.
Learn about the game mechanics and modding functionality.
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 1 guest