Documentation: Resource Sites

Learn about the game mechanics and modding functionality.
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Ludovic
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Documentation: Resource Sites

Post by Ludovic » Fri Oct 06, 2017 10:42 pm

Farms

Base Cost: 500 Gold, 50 Lumber
Cost Modifiers:
Magma Plains: +600 Gold, +40 Iron
Primal (1): 150%
Primal (2): 200%
Primal (3): 250%

Base Production Modifiers:
Grassland: 125%
Hills, Shrublands: 100%
Plains: 80%
Mountains: 65%
Arid Plains: 50%
Tundra: 35%
Arid Hills: 25%
Arid Mountains, Magma Plains, Rocky Badlands: 20%
Arctic, Desert, Forest, Marsh, Swamp: Not valid for Farms

Special Production Modifiers
Fertile Soil: x200%
Insect Hives: x50%, +5 Ichor
Geyser: +25%
River: Base Modifier+25%
Spices: +5 Spices
Blight (1): x50%
Blight (2): x25%
Blight (3): x0%
Primal (1): x150%
Primal (3): x50%, +1 Ambrosia
Hallowed (1): x140%
Hallowed (2): x160%, +1 Ambrosia
Hallowed (3): x180%, +1 Ambrosia

Food Production = Final Modifier * 50

Vineyard

Base Cost: 1000 Gold, 50 Lumber
Cost Modifiers:
Primal (1): 150%
Primal (2): 200%
Primal (3): 250%

Base Production Modifiers:
Hills: 100%
Arid Hills: 50%
Grassland, Plains: 80% (requires 2+ adjacent hexes with Hill or Mountain terrain)
Others: 0%

Special Production Modifiers
Fertile Soil: +50%%
River: +30%
Blight (1): x60%
Blight (2): x40%
Blight (3): x20%
Enchanted (1): x140%
Enchanted (2): x175%
Enchanted (3): x200%
Primal (1): x120%, +1 Nectar
Primal (2): x140%, +1 Nectar
Primal (3): x160%, +2 Nectar
Hallowed (1): x140%
Hallowed (2): x160%, +1 Nectar
Hallowed (3): x180%, +1 Nectar

Wine Production = Final Modifier * 5

Logging Camp

Base Cost: 1000 Gold
Cost Modifiers:
Primal (1): 150%
Primal (2): 200%
Primal (3): 250%

Base Production Modifiers:
Jungle: 120%
Forest: 100%
Forested Hills: 90%
Forested Mountains, Taiga: 80%
Swamp: 75%
Shrublands: 50%
Others: 0%

Special Production Modifiers
Primordial Trees:+100%
Fertile Soil: x125%
River: x125% for non-Wetlands
Blight (1): x75%
Blight (2): x50%
Blight (3): x25%
Primal (1): x125%
Primal (2): x150%
Primal (3): x175%

Lumber Production = Final Modifier * 10

Hunters' Lodge

Note: Sanctuary (2) and Sanctuary (3) prevent construction / reduce production of existing sites to 0 (except Spices if relevant).
Base Cost: 400 Gold, 80 Lumber
Cost Modifiers:
Primal (1): 120%
Primal (2): 140%
Primal (3): 160%
Darkened (1): 110%
Darkened (2): 120%
Darkened (3): 130%

Base Production:
Insect Hives: 5 Ichor, 10 Food, 10 Chitin
Normal: 25 Food, 5 Furs

Basic Production Modifiers (do not apply for Insect Hives):
Arctic Plains: 20% Food, 200% Furs
Taiga: 30% Food, 250% Furs
Arctic Hills: 10% Food, 200% Furs
Arctic Mountains: 5% Food, 150% Furs
Arid Plains: 25% Food
Arid Hills: 20% Food
Arid Mountains: 10% Food
Desert, Desert Hills, Desert Mountains: 10% Food, 0% Furs
Forest, Forested Hills, Forested Mountains: 150% Food, 125% Furs
Grasslands: 50% Food, 25% Furs
Shrublands, Swamp: 25% Furs
Hills, Plains, Mountains, Rocky Badlands: 50% Food, 50% Furs
Jungle: 175% Food, 0% Furs
Magma Plains: 25% Food, 0% Furs
Marsh: 50% Food, 75% Furs
Tundra: 33% Food, 175% Furs

Special Production Modifiers:
Blighted (1): 70% to base, +5 Ichor
Blighted (2): 40% to base, +10 Ichor
Blighted (3): 10% to base, +15 Ichor
Primal (1): 150% to base
Primal (2): 200% to base
Primal (3): 250% to base
Darkened (1): +5 Chitin
Darkened (2): +10 Chitin
Darkened (3): +15 Chitin
Spices: +1 Spices

Mine

Base Cost: 1200 Gold, 40 Lumber
Cost Modifiers:
Magma Plains: +600 Gold, +40 Iron
Primal (1): 125%
Primal (2): 150%
Primal (3): 175%

Basic Production:
Gold Mine: 100 Gold
Gem Mine: 2 Gemstones
Others: 5 of relevant resource

Basic Production Modifiers:
Magma Plains: +100%
Mountains (all): +75%
Hills, Rocky Badlands: +50%
Sylvan: -25%
Wetlands: -50%

Special Production Modifiers:
Resource Special matching Mine Type: x200%
Blighted (1): +1 Necrotite
Blighted (2): +2 Necrotite
Blighted (3): +3 Necrotite
Primal (1): +1 Wyrdstone
Primal (2): +2 Wyrdstone
Primal (3): +3 Wyrdstone
Darkened (2): +1 Wyrdstone
Darkened (3): +2 Wyrdstone
Hallowed (2): +1 Oricalchum
Hallowed (3): +2 Oricalchum
Enchanted (1): +2 Mana (with Crystal Deposits)
Enchanted (2): +4 Mana (with Crystal Deposits)
Enchanted (3): +6 Mana (with Crystal Deposits)
Magma Plains: +1 Eternal Fire (with Enchanted and/or Demon-Tainted)
* +1 Obsidian per Adjacent Hexes+Location with Magma Plains and/or Volcano

Quarry

Base Cost: 500 Gold, 40 Lumber
Cost Modifiers:
Magma Plains: +600 Gold, +40 Iron
Primal (1): 125%
Primal (2): 150%
Primal (3): 175%

Basic Production:
Jade Deposit: 5 Jade
Marble Deposit: 5 Marble
Crystal Deposits: 2 Mana
No Special: 5 Granite

Basic Production Modifiers:
Swamp, Marsh, Desert, Jungle: x10%
Plains, Grassland, Shrublands, Forest, Arid Plains, Desert Hills, Arctic Plains, Tundra, Taiga: x25%
Hills (all), Magma Plains: x100%
Rocky Badlands: x120%
Mountains (all): x140%

Special Production Modifiers:
Coastal: x150%
Primal (1): +1 Wyrdstone
Primal (2): +2 Wyrdstone
Primal (3): +3 Wyrdstone
Darkened (2): +1 Wyrdstone
Darkened (3): +2 Wyrdstone
Hallowed (2): +1 Oricalchum
Hallowed (3): +2 Oricalchum
Enchanted (1): +2 Mana (with Crystal Deposits)
Enchanted (2): +4 Mana (with Crystal Deposits)
Enchanted (3): +6 Mana (with Crystal Deposits)
Magma Plains: +1 Eternal Fire (with Enchanted and/or Demon-Tainted)
* +1 Obsidian per Adjacent Hexes+Location with Magma Plains and/or Volcano

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