Progress: April

Progress threads from 2016
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Ludovic
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Posts: 119
Joined: Sun Feb 28, 2016 7:23 pm

Progress: April

Post by Ludovic » Tue May 03, 2016 8:10 am

The vast majority of work went into porting to Unity from "vanilla" .NET Windows forms. The UI graphics also got a big overhaul, with a big heap of new icons and a proper GUI theme.

General
Game ported to Unity engine.
Installer.
20+ crash fixes and numerous minor bugs fixed.
Improved multithreading performance.

Tyranny
Exceptional taxes: Gain additional income from cities through (the threat) of force.
General Tyranny mechanics framework.

Dungeons
Party formation UI and mechanics.
Resend toggle at party-level for improved automation.

Economy
Rebalance of initial wizard tower production.
Worker upkeep costs.
Worker resource production when assigned to wizard tower.

World Map
Task shortcut icons.

Espionage
More mission types.

Dynamic Encyclopedia
Information on the randomly generated world: cultures, deities, planes, ancient civilizations, and more.

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