Search found 67 matches

by hooster1
Wed Aug 30, 2017 2:33 am
Forum: Testing and Bugs
Topic: [Balance] Missing feature
Replies: 2
Views: 669

[Balance] Missing feature

We have spells, mages, warlords, magical beings. But the clerics have no healing spells. I'm not sure if their Banish spells work - I haven't seen where it might, perhaps combat if the cleric is a general? I do not see healing on the life, light or creation lines It might also be a nice building to ...
by hooster1
Tue Aug 29, 2017 4:25 pm
Forum: Testing and Bugs
Topic: [Feedback] Development notes
Replies: 1
Views: 631

[Feedback] Development notes

Great work on all the new fixes implement in just the short time I have had the game. Suggestions - update the date of the release notes. I know the latest one was not put out on Jan 1. Have the previous release notes available somewhere in that forum - it has a wealth of information or just as a re...
by hooster1
Tue Aug 29, 2017 1:27 pm
Forum: Testing and Bugs
Topic: [Balance] Flying units
Replies: 3
Views: 912

Re: [Balance] Flying units

There are also the effects Generals give the troops. Off the top of my head, there is amphibious assault and path finding as you mentioned. Perhaps Admiral would be an interesting trait - allows 2 hex moves over water a turn rather than the usual one. It seems you have envisioned a much more robust ...
by hooster1
Mon Aug 28, 2017 9:19 pm
Forum: Testing and Bugs
Topic: [Balance] Flying units
Replies: 3
Views: 912

[Balance] Flying units

I think flying units should have a better deal in moving across terrain and water. Right now, they move one hex a time in water, like all other units. Not really sensible. The same thing over rougher terrain like forests, swamps, hills and mountains. Now I can see say a 50% penalty for the contrary ...
by hooster1
Mon Aug 28, 2017 1:30 pm
Forum: Testing and Bugs
Topic: [Balance] Shards not working as advertised
Replies: 1
Views: 567

[Balance] Shards not working as advertised

When a group is retreating, I have tried casting shards (I think - game not up right now), it is supposed to slow the target. It says it hits, one message says the unit takes x damage and the second message says the unit is affected by shards - but they continue moving at the same speed. A similar t...
by hooster1
Mon Aug 28, 2017 1:24 pm
Forum: Development
Topic: Desired Improvements
Replies: 3
Views: 1485

Re: Desired Improvements

Haha, awesome.

Please, not just generals who can make multi turn plans. Any good commander knows it's really the sergeants that do all the work.
by hooster1
Sun Aug 27, 2017 7:21 pm
Forum: Testing and Bugs
Topic: [Balance] Ending battles and loot
Replies: 4
Views: 1034

Re: [Balance] Ending battles and loot

Haha, the game gods are listening.

Awesome.
by hooster1
Sun Aug 27, 2017 7:06 pm
Forum: Development
Topic: Desired Improvements
Replies: 3
Views: 1485

Desired Improvements

One of the things we are missing is multi turn moves, or travel paths. Select a unit or army and tell it you want it to go...here. It will take several turns. Each turn it goes on it's merry way unless it is picked and given new orders, or it encounters something unexpected like an enemy within a he...
by hooster1
Sun Aug 27, 2017 2:50 am
Forum: Testing and Bugs
Topic: [Bug/Win] General hopping
Replies: 3
Views: 829

Re: [Bug/Win] General hopping

On a similar vein, workers can be used for multiple projects the same turn. Use elves to build an instant outpost, and in the same turn, you can use them again to build a farm in that fertile field next to your new outpost. I have also reassigned overseers once a project is started. I would think, y...
by hooster1
Sat Aug 26, 2017 6:51 pm
Forum: Testing and Bugs
Topic: [Balance] Small towns to Cities
Replies: 1
Views: 595

[Balance] Small towns to Cities

Hi Ludovic, This is more an observation/question than a bug report. I am playing a game, turn 220 now (yea). I have been taking over settlements to cities. It seems strange that a Gnomish small town has every building already constructed, while a city I took over has none. Most small villages only h...