Search found 67 matches

by hooster1
Sun Sep 10, 2017 7:35 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Castle workers
Replies: 2
Views: 1414

[Bug/Win] Castle workers

When I add two workers to constructing barracks in my castle, the construction window to the right shows x/12 turns. When I take away a worker, it shows x/12 turns. Shouldn't more workers reduce the construction time? I decided to play a Warlock. He has skills of Evil, Dark Pact, Summoner, blood, da...
by hooster1
Sun Sep 10, 2017 2:46 am
Forum: Testing and Bugs
Topic: [Bug/Win] flying units
Replies: 0
Views: 11528

[Bug/Win] flying units

After building an aviary in my wizard tower, I do not have the ability to create/summon any flying units like the great eagles. In a previous game, they eventually showed up. I looked though the different magic branches and did not see them as a branch specific unit, like say the Valkeries. This see...
by hooster1
Sun Sep 10, 2017 2:17 am
Forum: Testing and Bugs
Topic: [Bug/Win] Game crash
Replies: 4
Views: 1988

Re: [Bug/Win] Game crash

I was able to send you a PM (private message) and attach the save file there.

It seems to have fewer restrictions than this part of the message board for anyone else that needs to do the same thing.
by hooster1
Sun Sep 10, 2017 2:12 am
Forum: Testing and Bugs
Topic: [Bug/Win] Game crash
Replies: 4
Views: 1988

[Bug/Win] Game crash

I had a few strange battles where I attacked and immediatly got a results notice without the battle taking place. Another battle that behaved similarly, but the full army I attacked was still in my hex, so I attacked again. I advanced to the next turn, and the dreaded X cursor had returned. I will a...
by hooster1
Thu Sep 07, 2017 3:50 pm
Forum: Testing and Bugs
Topic: [Balance] Dungeons
Replies: 1
Views: 1276

[Balance] Dungeons

So, I have explored my share of dungeons now. Yes, to find new ones, you have to search through other provinces just like you had to for the first quest dungeon. And in the small, medium and large dungeons I have explored, all seem to yield about the same results: (I have been sending in 3-6 followe...
by hooster1
Thu Sep 07, 2017 3:40 pm
Forum: Testing and Bugs
Topic: [Balance] Fertile Soil
Replies: 6
Views: 2667

Re: [Balance] Fertile Soil

I have done a little research into early weapons and a lot comes down to leadership and tactics rather than advances in weaponry that would require specific resources like I was envisioning. https://en.wikipedia.org/wiki/History_of_weapons But, that does not mean that other advances in technology ca...
by hooster1
Wed Sep 06, 2017 1:11 pm
Forum: Testing and Bugs
Topic: [UI] Fortress documentation
Replies: 6
Views: 12256

Re: [UI] Fortress documentation

Incremental improvements. Very nice. I have no idea if you are going to have a trade model in the game, but if so, keeps, outposts and castles all had a positive influence on trade. From the outposts keeping the roads patrolled and safe to the castles where the merchants felt it was safe to do busin...
by hooster1
Wed Sep 06, 2017 3:50 am
Forum: Testing and Bugs
Topic: [UI] Fortress documentation
Replies: 6
Views: 12256

Re: [UI] Fortress documentation

Ah, place holders for more wonderful features, coming to a computer near you.

Not much need for documentation yet, of course.
by hooster1
Tue Sep 05, 2017 11:38 pm
Forum: Testing and Bugs
Topic: [Balance] Fertile Soil
Replies: 6
Views: 2667

Re: [Balance] Fertile Soil

Now that is an awesome response. Well worth waiting for. I whole heartedly agree, it would be so sad if warlords are wizards without spells. There has to be a fun, but different way of advancing them to achieve more powerful units. One of the thoughts I had was that technology is an upgrade, but fin...
by hooster1
Tue Sep 05, 2017 4:52 pm
Forum: Testing and Bugs
Topic: [UI] Fortress documentation
Replies: 6
Views: 12256

[UI] Fortress documentation

Could you please post some information in the documentation section about the different fortification and what they do? Outposts What each level does Keep Castle Right now, they are something to take over, you get a little loot and it doesn't seem like you get anything for controlling it like you do...