Search found 121 matches

by Ludovic
Sun Sep 24, 2017 1:53 pm
Forum: Testing and Bugs
Topic: [Bug/Win] v9.100 game crash / invalid save
Replies: 3
Views: 381

Re: [Bug/Win] v9.100 game crash / invalid save

Made a fix which will be live with the next update. It applies some retroactive fixes to games with corrupt state, so your g4 save game can load and continue.
by Ludovic
Sun Sep 24, 2017 11:05 am
Forum: Testing and Bugs
Topic: [Bug/Win] Minor - Spell Icons
Replies: 1
Views: 288

Re: [Bug/Win] Minor - Spell Icons

Fixed for next update.
by Ludovic
Sun Sep 24, 2017 7:01 am
Forum: Testing and Bugs
Topic: [Bug/Win] Battle Bug
Replies: 7
Views: 919

Re: [Bug/Win] Battle Bug

Looking at the timestamps it looks even more weird :D
by Ludovic
Fri Sep 22, 2017 5:46 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Battle Bug
Replies: 7
Views: 919

Re: [Bug/Win] Battle Bug

What a nightmare! I shall see what can be done to prevent a recurrence of this madness.
by Ludovic
Tue Sep 19, 2017 6:04 pm
Forum: Testing and Bugs
Topic: [Bug/Win] v9.100 game crash / invalid save
Replies: 3
Views: 381

Re: [Bug/Win] v9.100 game crash / invalid save

Ouch. The Scarecrow is supposed to be a terrifying *spoiler*, but not to the extent that it summons the Dreaded Mark of Doom and planeshifts your Wizard Tower. I will take a look.
by Ludovic
Tue Sep 19, 2017 6:02 pm
Forum: Testing and Bugs
Topic: [Balance] Upkeep Costs out of line?
Replies: 1
Views: 222

Re: [Balance] Upkeep Costs out of line?

I'll try to get a hotfix out for this one.
by Ludovic
Sun Sep 10, 2017 8:14 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Game crash
Replies: 4
Views: 478

Re: [Bug/Win] Game crash

I have changed the board attachment setting which should make submitting save files possible.
by Ludovic
Sun Sep 10, 2017 8:04 pm
Forum: Testing and Bugs
Topic: [Bug/Win] 7 Mana Nodes reveiled
Replies: 2
Views: 296

Re: [Bug/Win] 7 Mana Nodes reveiled

Dungeons have also been observed utilizing this enigmatic ability to be revealed and invisible at the same time. These Schroendinger sites should be forced into proper existence in the update coming tomorrow.
by Ludovic
Sun Sep 10, 2017 7:59 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Castle workers
Replies: 2
Views: 299

Re: [Bug/Win] Castle workers

Workers improve castle construction time by 5% per level of the Construction skill. So if a Barracks takes 12 turns to build it internally requires 12 "construction units" to complete. The default progress is 1 of these units. Each worker adds 0.05 per level of Construction skill. So workers without...
by Ludovic
Thu Sep 07, 2017 4:23 pm
Forum: Testing and Bugs
Topic: [Balance] Dungeons
Replies: 1
Views: 283

Re: [Balance] Dungeons

At one point, dungeons expeditions were basically passive gold and experience generators. Hence the rewards were set quite low. Over time as the expedition mechanics have expanded, and more risk has been added, the rewards haven't scaled to match. It also seems there is some dastardly bug keeping th...