Search found 125 matches

by Ludovic
Fri Dec 15, 2017 5:20 pm
Forum: Documentation
Topic: Documentation: Camps
Replies: 0
Views: 626

Documentation: Camps

Unrest Production Modifier:
Tribal Destiny is unaffected
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-64): +0%
65-79: -20%
80-94: -35%
95-99: -50%
100: -75%
by Ludovic
Fri Dec 15, 2017 5:18 pm
Forum: Documentation
Topic: Documentation: Cities
Replies: 0
Views: 428

Documentation: Cities

Unrest Production Modifier:
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-54): +0%
55-74: -15%
75-89: -25%
90-99: -40%
100: -50%

Leader Production Modifiers:
Base: +10%
Civic / Artisan / Mercantile: +5% for each
by Ludovic
Sun Dec 03, 2017 12:22 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Accounting errors
Replies: 3
Views: 717

Re: [Bug-Win] [0.9.104] Accounting errors

Found the issue. It was related to the an erroneous UI state flag, delaying updates during some types of army movement. Sometimes it would not get "unblocked" until another army had moved, causing issues like this one, missing action icon updates, missing army icons, etc.
by Ludovic
Sun Dec 03, 2017 12:07 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Zombies
Replies: 1
Views: 454

Re: [Bug-Win] [0.9.104] Zombies

The basic zombies should be able to grope and chew a bit on opposing units while soaking up punishment. In fact, there is code generating a default (weak) physical attack as a fallback for units without any equipment or natural attacks. As even that one is mising, there is definitely a bug causing t...
by Ludovic
Sun Dec 03, 2017 12:04 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Ownership text
Replies: 1
Views: 483

Re: [Bug-Win] [0.9.104] Ownership text

I will investigate this matter and try to unravel the web of lies and half-truths spun by these henchmen and hunters. Is it the local thieves' guild trying to prevent the destruction of a key part of their operation? Is a cult meddling with the minds of those involved, leading to mass confusion and ...
by Ludovic
Thu Nov 30, 2017 7:36 am
Forum: Development
Topic: Wishlist / Long-Term Features
Replies: 4
Views: 1161

Re: Wishlist / Long-Term Features

"Go for the eyes, Boo!" (fighting hamster reference) Awesome, thanks for the ideas! I have actually being doing work during last weeks to enable re-outfitting troops, and the support is there now internally, so I "just" need to add UI, costs, research, balance, etc. to make it available. The ideas a...
by Ludovic
Wed Nov 29, 2017 9:19 am
Forum: Testing and Bugs
Topic: [Bug-Win] Lazy Giant Boars, and confused troops
Replies: 8
Views: 1325

Re: [Bug-Win] Lazy Giant Boars, and confused troops

Found the issue: It was a bug triggered by not having valid battle spells. I've fixed the issue for the coming update. Thanks a lot for the reports, they were very helpful in locating the problem.
by Ludovic
Wed Nov 29, 2017 8:54 am
Forum: Testing and Bugs
Topic: [UI] Fortress documentation
Replies: 6
Views: 1091

Re: [UI] Fortress documentation

Yes, I actually started work on this a while ago, but it hasn't been finished yet, and I put it on the back burner when the new terrain graphics came in and the terrain system was reworked. I will take a look at it again after the current warlord-focused development cycle. Hopefully I can get a firs...
by Ludovic
Wed Nov 29, 2017 8:45 am
Forum: Testing and Bugs
Topic: [Bug-Win] Lazy Giant Boars, and confused troops
Replies: 8
Views: 1325

Re: [Bug-Win] Lazy Giant Boars, and confused troops

I fixed a bug recently where the "model" and "simulation" were out of sync. This looks almost exactly like the issue, so I must have missed a case where it can go wrong. If you are curious, the units have a basic physical simulation with mass, velocity, collision, etc. The simulation is initialized ...
by Ludovic
Wed Nov 29, 2017 8:38 am
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Gnome archers do not use range attacks?
Replies: 1
Views: 420

Re: [Bug-Win] [0.9.104] Gnome archers do not use range attacks?

It is probably one of two things: 1) A bug. There was a bug at one point with some ranged attacks where they become non-ranged on save/load. I will check if it is a similar issue. 2) AI. The auto-resolve AI will consider the ranged and melee strength of the opposing army when deciding whether to use...