Search found 100 matches

by Ludovic
Mon Oct 23, 2017 8:56 pm
Forum: Development
Topic: Latest Release Notes (0.9.103)
Replies: 2
Views: 590

Re: Latest Release Notes (0.9.95)

The battle magic spellcraft aren't spells as such, it's more of an arcane tech tree. The bonus from traits is shown on the Ruler tab under Quests & Victory Conditions. That's probably not an optimal location, and the entire calculation really needs to be shown somewhere. Another source for battle ma...
by Ludovic
Mon Oct 23, 2017 4:25 pm
Forum: Development
Topic: Patch Notes: Next
Replies: 0
Views: 2363

Patch Notes: Next

0.9.104 Last Updated: Nov 12th, 2017 Work is in progress on adding playable Warlords of the Horde variety. The proselytize action will now ask which religion to proselytize and filter available followers accordingly. This will be skipped if only one choice is available. The font on the Game Settings...
by Ludovic
Fri Oct 06, 2017 10:42 pm
Forum: Documentation
Topic: Documentation: Resource Sites
Replies: 0
Views: 96

Documentation: Resource Sites

Farms Base Cost: 500 Gold, 50 Lumber Cost Modifiers: Magma Plains: +600 Gold, +40 Iron Primal (1): 150% Primal (2): 200% Primal (3): 250% Base Production Modifiers: Grassland: 125% Hills, Shrublands: 100% Plains: 80% Mountains: 65% Arid Plains: 50% Tundra: 35% Arid Hills: 25% Arid Mountains, Magma ...
by Ludovic
Thu Oct 05, 2017 4:56 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Mithril
Replies: 4
Views: 86

Re: [Bug/Win] Mithril

Yes, that screen needs to be better and it needs to be part of the tutorial, with some kind of starting level option (perhaps an option to recruit dregs, outcasts and criminals - giving the unit lower discipline/courage, but being cheaper).
by Ludovic
Wed Oct 04, 2017 2:19 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Mithril
Replies: 4
Views: 86

Re: [Bug/Win] Mithril

It is supposed to show as an option in the recruitment window. Like in the attached screenshot.
by Ludovic
Tue Oct 03, 2017 6:33 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Loot Seriously out of balance
Replies: 2
Views: 61

Re: [Bug/Win] Loot Seriously out of balance

It's not a bad point, really. I hadn't considered this in the context of Treants, but I have actually given it some thought in regards to elementals, golems, monsters, etc. Currently loot is based on what it costs to recruit/summon a regiment, but ideally I would like loot from battles to be generat...
by Ludovic
Mon Oct 02, 2017 4:00 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Ghost Unit
Replies: 1
Views: 42

Re: [Bug/Win] Ghost Unit

Thanks for the screenshot! It helps a lot to know the unit weapons/language/culture when troubleshooting the unit name generator. I will fix the missing attack preview in the next update. For the curious about why this bug happened: It's an oversight I made after the equipment system change. Previou...
by Ludovic
Fri Sep 29, 2017 5:34 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Battle Bug
Replies: 7
Views: 158

Re: [Bug/Win] Battle Bug

Tomorrow or the day after tomorrow.
by Ludovic
Sun Sep 24, 2017 4:36 pm
Forum: Testing and Bugs
Topic: [Bug/Win] Battle Bug
Replies: 7
Views: 158

Re: [Bug/Win] Battle Bug

Yes, that's a fair point. The automated battle resolution does have guards in all the combat loops to avoid this scenario, but I have been trying to avoid adding them to the visualized battles, as it can easily hide bugs. I will add guards since a bit of hurt pride for me and very small dodge buff t...
by Ludovic
Sun Sep 24, 2017 1:53 pm
Forum: Testing and Bugs
Topic: [Bug/Win] v9.100 game crash / invalid save
Replies: 3
Views: 88

Re: [Bug/Win] v9.100 game crash / invalid save

Made a fix which will be live with the next update. It applies some retroactive fixes to games with corrupt state, so your g4 save game can load and continue.