Search found 121 matches

by Ludovic
Tue Mar 20, 2018 9:56 am
Forum: Documentation
Topic: Documentation: Modding
Replies: 0
Views: 166

Documentation: Modding

Place a subfolder below /Mods/ in the user data folder. An example of where this could be found: C:\Users\<myusername>\AppData\LocalLow\Valravn Games\Wizards and Warlords\Mods\ The Mods dialog in the game menu should indicate this location to you. Placing various files and folders in this folder wil...
by Ludovic
Sat Mar 10, 2018 2:09 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
Replies: 3
Views: 417

Re: [Bug-Win] [0.9.106] Unable to take a village or tower after siege

It should be fixed, but if you've also encountered there may be cases where it can still happen or a newly introduced bug (with the same effect). I will do some additional testing targeted at this, and fix accordingly if I find anything, before releasing the coming patch. Thanks for taking the time ...
by Ludovic
Thu Feb 15, 2018 9:27 am
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
Replies: 3
Views: 417

Re: [Bug-Win] [0.9.106] Unable to take a village or tower after siege

1. I will take a look at the "reserve units to defend tower" vs "explore" vs "conquer" AI weights. While the AI is still pretty dumb, it does have routines to recognize threats and prioritize defense. Looks like it needs some tweaking again. 2. Something has broken here, I will take a look at fixing...
by Ludovic
Mon Feb 12, 2018 9:00 pm
Forum: Development
Topic: Old Patch Notes
Replies: 3
Views: 1012

Re: Old Patch Notes

v0.9.84 User Interface Tutorial dialog, hint arrows, and a very basic tutorial flow. Focus has been on getting the framework in place for the tutorial, so the content is very rough. The settings window has a new "Info" section which shows the location of save game files and the log files. Each has ...
by Ludovic
Sat Jan 20, 2018 1:59 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.105.1] CTD after migration attempt
Replies: 4
Views: 684

Re: [Bug-Win] [0.9.105.1] CTD after migration attempt

Thanks! Taking a look so I can get this fixed for the coming update.
by Ludovic
Wed Jan 10, 2018 3:06 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.
Replies: 1
Views: 365

Re: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.

Thanks for the detailed report, I will take a look at it asap.
by Ludovic
Fri Dec 15, 2017 5:20 pm
Forum: Documentation
Topic: Documentation: Camps
Replies: 0
Views: 370

Documentation: Camps

Unrest Production Modifier:
Tribal Destiny is unaffected
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-64): +0%
65-79: -20%
80-94: -35%
95-99: -50%
100: -75%
by Ludovic
Fri Dec 15, 2017 5:18 pm
Forum: Documentation
Topic: Documentation: Cities
Replies: 0
Views: 236

Documentation: Cities

Unrest Production Modifier:
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-54): +0%
55-74: -15%
75-89: -25%
90-99: -40%
100: -50%

Leader Production Modifiers:
Base: +10%
Civic / Artisan / Mercantile: +5% for each
by Ludovic
Sun Dec 03, 2017 12:22 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Accounting errors
Replies: 3
Views: 379

Re: [Bug-Win] [0.9.104] Accounting errors

Found the issue. It was related to the an erroneous UI state flag, delaying updates during some types of army movement. Sometimes it would not get "unblocked" until another army had moved, causing issues like this one, missing action icon updates, missing army icons, etc.
by Ludovic
Sun Dec 03, 2017 12:07 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Zombies
Replies: 1
Views: 258

Re: [Bug-Win] [0.9.104] Zombies

The basic zombies should be able to grope and chew a bit on opposing units while soaking up punishment. In fact, there is code generating a default (weak) physical attack as a fallback for units without any equipment or natural attacks. As even that one is mising, there is definitely a bug causing t...