It requires Mastery: Earth 1+ (from the Wizard) or workers with Mining 1+ or Prospecting 1+.
I will information on this, so it is less confusing. (ie show why workers cannot be assigned)
Search found 124 matches
- Wed Aug 22, 2018 8:40 pm
- Forum: Testing and Bugs
- Topic: [Bug-Win] [0.9.116.1] Cannot select workers to build a copper mine.
- Replies: 2
- Views: 14665
- Thu Jul 19, 2018 10:50 am
- Forum: Testing and Bugs
- Topic: [Bug-Win] [0.9.84] Province ownership is not clear
- Replies: 2
- Views: 14045
Re: [Bug-Win] [0.9.84] Province ownership is not clear
But this does highlight a problem, where the build information can be used to determine that a secret site is present. I'll try to figure out a way to handle this, preferably without allowing construction on top of secret sites (that block construction once discovered).
- Mon May 21, 2018 8:55 pm
- Forum: Testing and Bugs
- Topic: [Bug-Win] [0.9.112] Combat error
- Replies: 3
- Views: 15474
Re: [Bug-Win] [0.9.112] Combat error
Thanks for the bug report. I am investigating it, and will push out a fix for any issues found.
- Mon Apr 30, 2018 8:59 pm
- Forum: Development
- Topic: Old Patch Notes
- Replies: 4
- Views: 21229
Re: Old Patch Notes
v0.9.84 User Interface Tutorial dialog, hint arrows, and a very basic tutorial flow. Focus has been on getting the framework in place for the tutorial, so the content is very rough. The settings window has a new "Info" section which shows the location of save game files and the log files. Each has ...
- Tue Mar 20, 2018 9:56 am
- Forum: Documentation
- Topic: Documentation: Modding
- Replies: 0
- Views: 34267
Documentation: Modding
Place a subfolder below /Mods/ in the user data folder. An example of where this could be found: C:\Users\<myusername>\AppData\LocalLow\Valravn Games\Wizards and Warlords\Mods\ The Mods dialog in the game menu should indicate this location to you. Placing various files and folders in this folder wil...
- Sat Mar 10, 2018 2:09 pm
- Forum: Testing and Bugs
- Topic: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
- Replies: 3
- Views: 16229
Re: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
It should be fixed, but if you've also encountered there may be cases where it can still happen or a newly introduced bug (with the same effect). I will do some additional testing targeted at this, and fix accordingly if I find anything, before releasing the coming patch. Thanks for taking the time ...
- Thu Feb 15, 2018 9:27 am
- Forum: Testing and Bugs
- Topic: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
- Replies: 3
- Views: 16229
Re: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
1. I will take a look at the "reserve units to defend tower" vs "explore" vs "conquer" AI weights. While the AI is still pretty dumb, it does have routines to recognize threats and prioritize defense. Looks like it needs some tweaking again. 2. Something has broken here, I will take a look at fixing...
- Mon Feb 12, 2018 9:00 pm
- Forum: Development
- Topic: Old Patch Notes
- Replies: 4
- Views: 21229
Re: Old Patch Notes
0.9.92 Graphics New world map graphics for all terrain types and some sites (3 sizes of 2 city variants and wizard towers). There are still aspects of the world map pending overhaul: armies, the remaining sites, province borders, rivers, coastlines, fog-of-war. Battle Engine During battles hovering...
- Sat Jan 20, 2018 1:59 pm
- Forum: Testing and Bugs
- Topic: [Bug-Win] [0.9.105.1] CTD after migration attempt
- Replies: 4
- Views: 17383
Re: [Bug-Win] [0.9.105.1] CTD after migration attempt
Thanks! Taking a look so I can get this fixed for the coming update.
- Wed Jan 10, 2018 3:06 pm
- Forum: Testing and Bugs
- Topic: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.
- Replies: 1
- Views: 13601
Re: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.
Thanks for the detailed report, I will take a look at it asap.