Search found 123 matches

by Ludovic
Mon May 21, 2018 8:55 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.112] Combat error
Replies: 3
Views: 22

Re: [Bug-Win] [0.9.112] Combat error

Thanks for the bug report. I am investigating it, and will push out a fix for any issues found.
by Ludovic
Mon Apr 30, 2018 8:59 pm
Forum: Development
Topic: Old Patch Notes
Replies: 4
Views: 1133

Re: Old Patch Notes

v0.9.84 User Interface Tutorial dialog, hint arrows, and a very basic tutorial flow. Focus has been on getting the framework in place for the tutorial, so the content is very rough. The settings window has a new "Info" section which shows the location of save game files and the log files. Each has ...
by Ludovic
Tue Mar 20, 2018 9:56 am
Forum: Documentation
Topic: Documentation: Modding
Replies: 0
Views: 225

Documentation: Modding

Place a subfolder below /Mods/ in the user data folder. An example of where this could be found: C:\Users\<myusername>\AppData\LocalLow\Valravn Games\Wizards and Warlords\Mods\ The Mods dialog in the game menu should indicate this location to you. Placing various files and folders in this folder wil...
by Ludovic
Sat Mar 10, 2018 2:09 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
Replies: 3
Views: 523

Re: [Bug-Win] [0.9.106] Unable to take a village or tower after siege

It should be fixed, but if you've also encountered there may be cases where it can still happen or a newly introduced bug (with the same effect). I will do some additional testing targeted at this, and fix accordingly if I find anything, before releasing the coming patch. Thanks for taking the time ...
by Ludovic
Thu Feb 15, 2018 9:27 am
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
Replies: 3
Views: 523

Re: [Bug-Win] [0.9.106] Unable to take a village or tower after siege

1. I will take a look at the "reserve units to defend tower" vs "explore" vs "conquer" AI weights. While the AI is still pretty dumb, it does have routines to recognize threats and prioritize defense. Looks like it needs some tweaking again. 2. Something has broken here, I will take a look at fixing...
by Ludovic
Mon Feb 12, 2018 9:00 pm
Forum: Development
Topic: Old Patch Notes
Replies: 4
Views: 1133

Re: Old Patch Notes

0.9.92 Graphics New world map graphics for all terrain types and some sites (3 sizes of 2 city variants and wizard towers). There are still aspects of the world map pending overhaul: armies, the remaining sites, province borders, rivers, coastlines, fog-of-war. Battle Engine During battles hovering...
by Ludovic
Sat Jan 20, 2018 1:59 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.105.1] CTD after migration attempt
Replies: 4
Views: 801

Re: [Bug-Win] [0.9.105.1] CTD after migration attempt

Thanks! Taking a look so I can get this fixed for the coming update.
by Ludovic
Wed Jan 10, 2018 3:06 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.
Replies: 1
Views: 420

Re: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.

Thanks for the detailed report, I will take a look at it asap.
by Ludovic
Fri Dec 15, 2017 5:20 pm
Forum: Documentation
Topic: Documentation: Camps
Replies: 0
Views: 438

Documentation: Camps

Unrest Production Modifier:
Tribal Destiny is unaffected
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-64): +0%
65-79: -20%
80-94: -35%
95-99: -50%
100: -75%
by Ludovic
Fri Dec 15, 2017 5:18 pm
Forum: Documentation
Topic: Documentation: Cities
Replies: 0
Views: 280

Documentation: Cities

Unrest Production Modifier:
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-54): +0%
55-74: -15%
75-89: -25%
90-99: -40%
100: -50%

Leader Production Modifiers:
Base: +10%
Civic / Artisan / Mercantile: +5% for each