Search found 119 matches

by Ludovic
Thu Feb 15, 2018 9:27 am
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.106] Unable to take a village or tower after siege
Replies: 1
Views: 36

Re: [Bug-Win] [0.9.106] Unable to take a village or tower after siege

1. I will take a look at the "reserve units to defend tower" vs "explore" vs "conquer" AI weights. While the AI is still pretty dumb, it does have routines to recognize threats and prioritize defense. Looks like it needs some tweaking again. 2. Something has broken here, I will take a look at fixing...
by Ludovic
Mon Feb 12, 2018 9:00 pm
Forum: Development
Topic: Old Patch Notes
Replies: 3
Views: 639

Re: Old Patch Notes

v0.9.84 User Interface Tutorial dialog, hint arrows, and a very basic tutorial flow. Focus has been on getting the framework in place for the tutorial, so the content is very rough. The settings window has a new "Info" section which shows the location of save game files and the log files. Each has ...
by Ludovic
Sat Jan 20, 2018 1:59 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.105.1] CTD after migration attempt
Replies: 4
Views: 193

Re: [Bug-Win] [0.9.105.1] CTD after migration attempt

Thanks! Taking a look so I can get this fixed for the coming update.
by Ludovic
Wed Jan 10, 2018 3:06 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.
Replies: 1
Views: 104

Re: [Bug-Win] [0.9.105.1] Icon or banner not following troop movment.

Thanks for the detailed report, I will take a look at it asap.
by Ludovic
Fri Dec 15, 2017 5:20 pm
Forum: Documentation
Topic: Documentation: Camps
Replies: 0
Views: 158

Documentation: Camps

Unrest Production Modifier:
Tribal Destiny is unaffected
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-64): +0%
65-79: -20%
80-94: -35%
95-99: -50%
100: -75%
by Ludovic
Fri Dec 15, 2017 5:18 pm
Forum: Documentation
Topic: Documentation: Cities
Replies: 0
Views: 89

Documentation: Cities

Unrest Production Modifier:
0: +20%
1-5: +15%
6-10: +10%
11-15: +5%
(16-54): +0%
55-74: -15%
75-89: -25%
90-99: -40%
100: -50%

Leader Production Modifiers:
Base: +10%
Civic / Artisan / Mercantile: +5% for each
by Ludovic
Sun Dec 03, 2017 12:22 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Accounting errors
Replies: 3
Views: 166

Re: [Bug-Win] [0.9.104] Accounting errors

Found the issue. It was related to the an erroneous UI state flag, delaying updates during some types of army movement. Sometimes it would not get "unblocked" until another army had moved, causing issues like this one, missing action icon updates, missing army icons, etc.
by Ludovic
Sun Dec 03, 2017 12:07 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Zombies
Replies: 1
Views: 106

Re: [Bug-Win] [0.9.104] Zombies

The basic zombies should be able to grope and chew a bit on opposing units while soaking up punishment. In fact, there is code generating a default (weak) physical attack as a fallback for units without any equipment or natural attacks. As even that one is mising, there is definitely a bug causing t...
by Ludovic
Sun Dec 03, 2017 12:04 pm
Forum: Testing and Bugs
Topic: [Bug-Win] [0.9.104] Ownership text
Replies: 1
Views: 105

Re: [Bug-Win] [0.9.104] Ownership text

I will investigate this matter and try to unravel the web of lies and half-truths spun by these henchmen and hunters. Is it the local thieves' guild trying to prevent the destruction of a key part of their operation? Is a cult meddling with the minds of those involved, leading to mass confusion and ...
by Ludovic
Thu Nov 30, 2017 7:36 am
Forum: Development
Topic: Wishlist / Long-Term Features
Replies: 3
Views: 546

Re: Wishlist / Long-Term Features

"Go for the eyes, Boo!" (fighting hamster reference) Awesome, thanks for the ideas! I have actually being doing work during last weeks to enable re-outfitting troops, and the support is there now internally, so I "just" need to add UI, costs, research, balance, etc. to make it available. The ideas a...