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The data/culturefreq.txt allows users to mod how common various culture templates are.
The syntax is for each line
templateid;terrain:rarity;terrain:rarity;terrain:rarity
Any number of terrain:rarity pairs can be specified.
An example
Duergar;Mountains:C;Hills:C;Swamp:UC
This changes Duergar to be common in mountains and hills and uncommon in swamps.
The legal terrain types are:
Grassland, Desert, Forest, Jungle, Swamp, Hills, Mountains, Plains, Rocky Badlands, Magma Fields, Basalt Plains, Tundra
The rarity codes are:
C = Common
UC = Uncommon
R = Rare
VR = Very Rare
ER = Extremely Rare
NA = Never
The culture template ids are (list will be expanded and plural/singular form cleaned up):
Apes
Bugbear
Centaur
Dragonmen
Duergar
Dwarf
HighElf
WoodElf
GrayElf
DarkElf
AmberElf
Gnoll
Gnome
Goblin
Halfling
SavageHarpy
CulturedHarpy
Hobgoblin
FeudalHuman
DruidicHuman
BarbarianHuman
VikingHuman
Leonids
Lizardmen
Minotaur
Ogre
Orcs
VampireTroll
Troll
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